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While I doubt you can cover all eventualities additions like this would indicate to me that there's room to improve in how you present information or teach the
by keyringlight 2y ago
While I doubt you can cover all eventualities additions like this would indicate to me that there's room to improve in how you present information or teach the player within the game itself. I find it hard to believe an AI response will provide the best experience, and the wikis presence indicates most 'figure it out yourself' seems to have gone by the wayside for many players already so why not cut to the chase and have a straightforward crafting menu (and maybe a 'mystery mode' that leaves you to figure it out if you want to).
On a larger scale, it also seems to demonstrate the different motivations in playing, or the destination versus the journey. For me part of the reason I'd play Factorio is engaging with problem solving assuming the relevant breadcrumbs are there to follow or puzzle pieces to assemble. Following distinct instructions to goals is a different experience that I'd look to other games to provide.