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At the moment it doesn't feel like a game but a demo or tech preview of the UI. For a game I'd expect to have rules or a goal, and then be guided through it as
by imdsm 2y ago
At the moment it doesn't feel like a game but a demo or tech preview of the UI. For a game I'd expect to have rules or a goal, and then be guided through it as the complexity increases. If the goal of the game is to learn, this would be a great medium for it. Good luck with v2, I hope to remember and see it when I can more actively enjoy it.
- sabrina_ramonov 2y agoThe goal is to build the network in the fewest clicks. I agree and have noted many of the comments about adding more explanations for those unfamiliar with the particular network.
- jvanderbot 2y agoUh, just to be clear - having an example network is one thing. But more importantly, explaining the blocks is what is being asked for. If you play any game around building computers from logic gates, or any factory optimization game, the idea is to start with components, understand thoroughly their tiny single function, then begin to combine them in different ways. So yeah - seeing a RNN would allow me to draw the connections, but what I want to understand (what would help me learn from this game) is to know what h(x) means. Before we even construct a network, we should have static inputs to play with those blocks to see what they do. Ideally, we should be asked to construct those blocks from other constituent parts (logistic functions? I dunno).
- fernandopj 2y agoI've only been able to solve the RNN problem because out of frustration I tried every combination possible. It was 3 edges. When I got to the second one without any stated goal or meaning, and it said "19 edges", I gave up.