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> Our rationale was that we wanted to go beyond the existing engine integrations (i.e. Unity already has an AI assistant) and reimagine the entire game creation
by doctorpangloss 2y ago
> Our rationale was that we wanted to go beyond the existing engine integrations (i.e. Unity already has an AI assistant) and reimagine the entire game creation experience with AI and multiplayer in mind.
How does that pan out?
There's hundreds of millions of dollars of product development in Unity and Unreal specifically for game design. How will you ever catch up?
Godot got $8m, for the people who authored it, what does it have to show for it? It seems like hopelessly little money.
Maybe you said to the investors, "You don't want to be locked in" or whatever. The browser still an engine. Mobile Safari and Chrome are also moving targets. You're still playing in someone else's back yard. There are no games that are designed to be played in Mobile Safari and also make money. I mean the browser also has AI assistants.
Obviously I want you to succeed but this sounds more like a good story than a good strategy. It doesn't hold up to an ounce of scrutiny. Right now it sounds like it's not interesting to develop the toolset for Unity because they are already doing it.
- datameta 2y agoGoing beyond could mean one of several things, only one of which is playing catch-up with a decade-plus game engine.