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I don't think this is the big deal use case for LLMs as much as Microsoft adding their shiny new thing into all the products they have, as in tradition. This u
by tavavex 2y ago
I don't think this is the big deal use case for LLMs as much as Microsoft adding their shiny new thing into all the products they have, as in tradition.
This use case is definitely a solution in search of a problem though. Their stated example is something that can be done quickly and locally - for over a decade, mods could list down crafting/processing recipes, item uses and sometimes even highlight inventories with needed items. Everything else about Minecraft's undiscoverability could be solved by writing a comprehensive in-game guide and redoing the achievement system - something sensible instead of calling an LLM.
- JamesLeonis 2y ago> Microsoft adding their shiny new thing into all the products they have, as in tradition. The simplest explanation is usually the correct one. That brings up another point: This particular LLM system will require custom integration by the game developer, development that could go to all those features you mentioned. That sounds like a lot of work for a dubious payoff for either the player or developer.