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I m a bit surprised by TFA: most C64 games, by very far, would also run entirely in memory. Some would load mid-game or even use several disks (like Ultima) but
by TacticalCoder 2y ago
I m a bit surprised by TFA: most C64 games, by very far, would also run entirely in memory. Some would load mid-game or even use several disks (like Ultima) but these were the exception.
- jandrese 2y agoThat was out of necessity. The C=64 floppy drive was so painfully slow that using it for gameplay without causing stalls would be close to impossible. The few games that tried (there was an Elvira RPG for example) were plagued by long loading screens. The C=64 was also gifted with a higher than average amount of RAM for the era, making it practical to fit entire games in memory.
- ghusbands 2y agoThe article says "C64 games did a lot of work to stay single-load since the C64 drive is so slow" - what are you surprised by, since you seem to be in agreement?
- sparky_z 2y agoI don't understand your surprise, because TFA says the same thing about C64 games: "However the Apple II disk drive is very fast, so unlike the Commodore 64, single-load games went away quickly. C64 games did a lot of work to stay single-load since the C64 drive is so slow, but on the Apple II, running back to the disk to load your title screen, menu system, or new levels was no big deal."