5 ms·
Just get some popular streamers/channels to do a review/let's play and if they like it you'll get tons of free exposure. I've spent probably hundreds of dollars
by bavell 2y ago
Just get some popular streamers/channels to do a review/let's play and if they like it you'll get tons of free exposure. I've spent probably hundreds of dollars on indie games in the last year or so from first seeing them on a gaming channel and then pulling it up in steam.
Channels like Splattercat are a great resource for indie gamers & studios alike: https://youtube.com/@splattercatgaming https://youtube.com/@splattercatgaming
- jokethrowaway 2y agoThis has been known for more than a decade, you can bet the competition does that too
- Jensson 2y agoCompetition doesn't have excellent games. There aren't that many excellent games released per year, if you have an excellent game just getting noticed is enough.
- vunderba 2y ago"Just get some popular streamers/channels to do a review/let's play" Just is doing a lot of heavy lifting here.
- jaggederest 2y agoYou give them money. It's not a very heavy lift except for the wallet.
- Retric 2y agoPopular streamers don’t accept every offer to demo a game.
- jaggederest 2y agoTrue, but it also depends how many zeroes are in the amount. You have to find streamers interested in your genre, for sure.
- johnnyanmac 2y agodo you know how much it costs to even get a small but recognizable streamer to stream your game? Remember, Microsoft gave Ninja a $55m contract to stream on the now dead Mixer. And ofc Ninja mostly streams the most mainstream of mainstream games anyway. These top streamers are way more expensive than any ad program to just approach and inquire to. anyways, to answer my rhetorical question: I hear the rule of thumb is either $0.10-0.20 per video view, or $1 per concurrent view as a starting point. you can use that to guestimate whoever you had in mind when you were thinking of paying a streamer.
- foliovision 2y agoOne doesn't start with the marketing. One starts with the great game. This is the one of the biggest issue now in culture – one is taught to promote one's awful films, music novels, games, paintings. Instead the creators should teach themselves how to make great, or at least good, art first. Then the division of labour was to find the editor or the producer to take your work to the next level.