3 ms·
Yeah, but they were building images for bit block transformations in a defined screen resolution...which was quite low by today's standards. Building assets li
by datavirtue 2y ago
Yeah, but they were building images for bit block transformations in a defined screen resolution...which was quite low by today's standards.
Building assets like this is unthinkable today since games are run on a variety of resolutions...all of which are enormous compared to EGA/VGA.