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It should take a titanic amount of effort constructing an image pixel by pixel. Hats off to those artists that did it.
by DeathArrow 2y ago
It should take a titanic amount of effort constructing an image pixel by pixel. Hats off to those artists that did it.
- datavirtue 2y agoYeah, but they were building images for bit block transformations in a defined screen resolution...which was quite low by today's standards. Building assets like this is unthinkable today since games are run on a variety of resolutions...all of which are enormous compared to EGA/VGA.
- btbuildem 2y agoSome of it was pixel by pixel, but DP had many tools - sprites, lines, fills, etc. A skilled operator could whip something up surprisingly quickly.