4 ms·
What a neat idea! Next: a strategy game where you give orders in plain text, instead of hundreds of clicks per minutes
by aredox 2y ago
What a neat idea!
Next: a strategy game where you give orders in plain text, instead of hundreds of clicks per minutes
- ainiriand 2y agohttps://screeps.com/ https://screeps.com/
- FredrikNoren 2y agoThanks! Oh yeah that would be really interesting to explore! We haven't done much with LLMs on the play side yet, but we know that there's so much that can be done there, that can open up for totally new types of games.
- bloopernova 2y agoHas anyone tried to create an LLM based crew on the bridge of a ship or spaceship? Being able to delegate tasks to competent subordinates would be very helpful.
- Tade0 2y agoEven a failed attempt at this would be great - imagine your crew frequently misunderstanding your orders and the ensuing chaos.
- phone8675309 2y agoOr them giving you the answer to questions you give them in an ambiguous manner.
- bloopernova 2y ago"Incompetent Bridge Crew" is a game that I'd enjoy playing, that's a great idea!
- klondike_klive 2y agoI sometimes feel like the corpus of videogames is approaching a parody of my entire career.
- antifa 2y agoSystem Prompt: You are a helpful crew member for the user's space vessel. You attempt to follow every detail of every command the user provides or question the user asks. If any detail is left ambiguous or unspecified, assume the worst possible interpretation.
- raytopia 2y agoSounds like you'd like the game Diplomacy
- programd 2y agoIt's been done. The AI plays it rather well. https://ai.meta.com/research/cicero/diplomacy/ https://ai.meta.com/research/cicero/diplomacy/
- itishappy 2y agoSounds like the premise of Tom Clancy's EndWar from 2008. It was supposed to be an entirely controllable via voice commands. No clue how well that worked out in practice.
- Arrath 2y agoIt actually worked fairly well, but obviously wasn't freeform since you couldn't order units to move to any arbitrary point on the map with a voice command.
- TulliusCicero 2y agoTons of strategy games don't need or even really 'allow' high APM, but people still act as if they don't exist.
- livrem 2y agohttps://www.gog.com/en/games?developers=turcan-research-systems https://www.gog.com/en/games?developers=turcan-research-syst... I guess with a LLM you could make interacting with the game a bit more interesting than what a 1989 text-parser could handle.