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If anyone is interested in a game themed shipbreaking/dismantling things, check out Hardspace: Shipbreaker. Instead of oceanic ships one gets to take apart spac
by xyx0826 2y ago
If anyone is interested in a game themed shipbreaking/dismantling things, check out Hardspace: Shipbreaker. Instead of oceanic ships one gets to take apart spaceships and sort the salvages like garbage-recycle-compost.
https://store.steampowered.com/app/1161580/Hardspace_Shipbreaker/ https://store.steampowered.com/app/1161580/Hardspace_Shipbre...
- Akronymus 2y agoI really like the gameplay of it, but the story actively makes it a worse product, somehow.
- arnsholt 2y agoWhat is it about the story that puts you off? I might agree it’s not a masterpiece of interactive storytelling, but given the subject matter I’m hard press to find a different kind of story you could tell with it.
- Akronymus 2y agoHow forced and in your face it is, only to then remove the "working yourself out of debt" part at the end and just destroying most of the reason to keep playing, at least for me. And everything being unskippable while you are stuck inside the small room unable to do anything but listen to it.
- mattlondon 2y agoI wanted to love that game. I gave it a good go, but just could not bring myself to want to play it. I think the story and narrative just put me right off of it from the very outset for some reason. I don't know why but it was a total turn-off. Also the zero-G thing made sense from a setting-perspective, but the slowly-slowly-drifting-around with limited control was just frustrating and infuriating in equal measure. I am sure it is "realistic" but then this is a game about being in space tearing space ships apart so who cares about realism? If I was able to do things faster and with more "arcade" style movement then I am sure it would have been a blast, but slowly drifting about in treacle was not fun.
- MivLives 2y agoI'm a big fan. For me a lot of the fun was mastering that movement system. The way the game is set up it incentives you to be fast and take risks. To get around faster you have to treat yourself the same as the chunks of the ship, using the tether to pull yourself in. You can also magnetize yourself to the hull and spider around like that. With upgrades and practice I was able to get most of the smallest level of ships done in one in game day.
- CaptainOfCoit 2y agoWhat in particular turned you off, the capitalistic nature of the story? From the Steam page, this is how the game publisher describes the game: > We offer you the privilege of helping turn humanity’s past into its future by salvaging ships in zero-g. Each one is a puzzle, and how you solve it is up to you! Carve your way in, salvage everything, and maximize your profit. Seems relatively vanilla, besides the capitalism part but most people are relatively accepting of that edge nowadays I feel like.
- gnramires 2y agoSounds interesting. I really liked (and like) Homeworld, not only because of the really captivating setting and gameplay, but also because of the stories. They really add meaning to a game: it wasn't just a few ships skirmishing, it was (if I remember correctly?) a civilization searching for their home and fighting for survival, while facing various challenges and contact with other civilizations (or were they other species?). Story and setting makes a ton of difference to how much I enjoy a game...
- mattlondon 2y agoI am not sure really - I think there was a lot of strongly-accented "yee haw cowboy" type stuff from the NPC voices? Kinda wildwest in space? That is where my mind goes when I think of it, and I remember a distinct feeling of dislike.
- Kerrick 2y agoDo you really have such a strong aversion towards regional American accents?
- hiddencost 2y agoWhich, BTW, is a parable about labor rights and how debt is used to control workers.
- __david__ 2y agoI've played through this game twice I loved it so much. It's a great podcast game, too.