4 ms·
I agree that a lot of this is true while disagreeing that it renders mobile a consumption platform. It’s outstanding for many productive tasks that “real” compu
by vundercind 2y ago
I agree that a lot of this is true while disagreeing that it renders mobile a consumption platform. It’s outstanding for many productive tasks that “real” computers are either much worse at or no good for at all. Being in a tiny long-battery-life package with tons of sensors and radios opens up a lot of possibilities, many of which are in fact realized by the platform, even if it’s not a very good platform for writing custom programs on the same device. It’s especially great when you need the real world and computing to interact, “in the field” as it were.
I’d further agree that mobile’s used for far more consumption (or, presenting [multi-]media) than PCs! But I think that has more to do with PCs being a lot worse at those tasks than mobile devices (generally speaking), than mobile only being good for that.
I think there’s only a little overlap between the productive tasks real computers are helpful for, and what mobile’s good for, and that mobile also happens to be better for presenting media in most cases.
> The Mac is headed the same way
I’ve been reading this stated as fact since like 2012 (I became a Mac user—in addition to Linux and Windows, which I still use for some things, especially Linux, in 2010 or 2011). I’ve seen no sign of it.
> To that end they have avoided adding professional features to their mobile devices to reinforce the content consumption loop and artificially inflate demand for the Mac.
I do believe that’s some of it, but I also think a lot of the features certain types of professional want them to add are absent for the good reason that few people want them and they’d likely harm ux or security. Not all such features! But probably some.
> Instead of playing Fallout: New Vegas (like any respectable person should be able to do in 2024)
Well that’s just true, yes.
> Or maybe you just get frustrated trying to set up Delta
It’s one of the easiest emulators-with-game-library I’ve ever set up :-)
At least they do allow emulators now. Emulating a whole Nintendo DS is lighter on battery and faster to resume than nearly all the native iOS games in the App Store, which is just an absurd situation. Better overall game library, too.
- talldayo 2y agoWell we may have to agree to disagree. I abandoned Apple's ecosystem (Mac included) because the axe fell and my apps broke. First it was the OpenGL depreciations, which were annoying but manageable. Then 32-bit libraries quit loading and more than half of the Mac apps I paid for stopped working. Apple's advice to me was to pester the developers, and the developer's advice to me was to pound sand. > It’s especially great when you need the real world and computing to interact, “in the field” as it were. I agree in a certain respect. Parallel to this statement though, I also see another two things as true: - Anything an iPad can do, a Mac can do better. - Many things a Mac can do, an iPad can't at all. Adding software functionality to the iPad would not detract from the few areas it excels in today. It is absolutely and entirely undeniable that the iPad's software capabilities pale in comparison to what the hardware can do. Apple has no reason not to give people what they want; except for the fact that it might stop people from buying Macs. Therefore they create an artificial (and entirely unnecessary) segmentation scheme that drives more people away than it attracts. The apologism for Apple's blatantly anti-consumer practice is baffling. Do we just... pretend like Apple doesn't break things on a constant basis for the express purpose of pushing proprietary shitware? Should we smile and pretend like nobody misses OpenGL or wants Vulkan support? They're the largest company in the world by now, I should hope they've learned how to share their damn toys.