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> the impact is minimal. yes, I must admit it's not the end of the world, but it tends to add an extra layer of gotchas on top of our already crufty legacy cod
by qalmakka 2y ago
> the impact is minimal.
yes, I must admit it's not the end of the world, but it tends to add an extra layer of gotchas on top of our already crufty legacy codebase (millions of lines of code, >100 devs on 3 different platforms). Which is something I'd rather not have to deal with, honestly.
> Or you could only build the files that have changed
In my experience the UBT is somewhat inconsistent with that. I've seen multiple times for instance Mac builds being borked on our main branch because a Windows developer pushed code that built absolutely perfectly on their machine.
> Unreal builds in non-unity just fine. There was definitely a time period where it _didn't_, but for the last few years it's been much better than that.
last time I tried 5.1 refused to build non-unity on Linux. Did they fix it with the version after that?