3 ms·
There's definitely games in this category and I do still think they work even in a digital age. It's a relatively niche microgenre though, and I think in a sen
by marginalia_nu 2y ago
There's definitely games in this category and I do still think they work even in a digital age. It's a relatively niche microgenre though, and I think in a sense that is why it works.
Immortality and The Signifier are both solid games where most of the enjoyment is interpreting the world.
They aren't hypercard-esque puzzle games like Myst and Riven, but what they share in common is that the enjoyment of the game is figuring out the somewhat ambiguous world major beats occur in the negative space of what you are explicitly shown and told.
The former has sort of Lynchian undertones that slowly emerge over the course of the game, and the latter benefits from at least a cursory understanding of Freud and/or semiotics.