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I recall the graphics of titles such as Myst and Donkey Kong Country were in itself newsworthy. There was definitely something appealing in these lower-resolut
by quitit 2y ago
I recall the graphics of titles such as Myst and Donkey Kong Country were in itself newsworthy.
There was definitely something appealing in these lower-resolution rendered graphics for the way they hid the imperfections of computer graphics and conveyed more detail than was actually present. In a way our minds filled the gaps.
A good example of this are the trees in Myst in this image (https://i.ytimg.com/vi/E9ZtXtFXE84/maxresdefault.jpg https://i.ytimg.com/vi/E9ZtXtFXE84/maxresdefault.jpg). They're just textured cones with a central cylinder, but as composed they look far more richly detailed.
- causality0 2y agoThe limitations created style. It's why most modern games seem to all look the same,because they have few limits.
- spywaregorilla 2y ago> most modern games seem to all look the same Not even close to accurate
- Abekkus 2y agoThey were two cones with the same apex, even, just copied and stretched to make a forest.