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>On the positive side, ubershaders do solve the problem, and modern GPU drivers do a much better job at accepting ubershaders than they did 9 years ago. Though
by Akronymus 2y ago
>On the positive side, ubershaders do solve the problem, and modern GPU drivers do a much better job at accepting ubershaders than they did 9 years ago. Though that's primarily because (as far as I'm aware) examples of Dolphin's ubershader have made their way into every single shader compiler test suite.
How'd that come to be? Just interesting code for test suites or did you guys advocate for it to be included?