2 ms·
I'd add a few ingredients to brutalism, the idea that pure geometry and macro structures were the main factor to evaluate quality. A lot of post 60s projects we
by agumonkey 2y ago
I'd add a few ingredients to brutalism, the idea that pure geometry and macro structures were the main factor to evaluate quality. A lot of post 60s projects were like that, large spaces, simple lines and curves, big blocks and connections. A top down architect game.