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Friend, but anime was never about quality of animation. In fact, it was a prime example how to cut corners to get to animations. That was always the case. It do
by Keyframe 2y ago
Friend, but anime was never about quality of animation. In fact, it was a prime example how to cut corners to get to animations. That was always the case. It doesn't reflect on the quality of character designs, environments, storytelling, camera action, directing, etc. Motion was not one of them; Never was. Anime is the first place I'd expect to see new ground breaking, just like it was with all the tools from 90's onwards (Toonz, anyone?).
- astrange 2y agoAnime is much better at action animation than anyone else, simply because noone else remembers how to do it because they've stopped trying. I'm not sure if I'll be able to find this, but there's an episode of Steven Universe with an extended reference to a scene from Kill la Kill of a transformation sequence. It looks maybe 1% as good; not only that, but the character turns into a pure white silhouette for the entire transformation because it doesn't have a character design suitable for being transformed. (Instead it has one designed to make the animators' lives easier.)