3 ms·
Portals allow weird stuff (non linear geometry) in a BSP level. I thought Doom had petals.
by ant6n 2y ago
Portals allow weird stuff (non linear geometry) in a BSP level. I thought Doom had petals.
- dfox 2y agoThe primary thing that BSP does is that it maps coordinates onto a BSP node/sector. Thus you cannot have overlapping geometry, as this mapping would not be unique. Quake has some idea of portals (I'm not sure about Doom), but it is used only as an additional layer of optimization, the engine is not fundamentally portal-based.
- jorvi 2y agoThere is a very interesting Doom level named “myhouse.wad” that does a lot of clever things to seemingly allow room-over-room.
- Narishma 2y agoI don't think that mod works on a normal Doom engine.