4 ms·
I kind of wish the author of the talk worked with smaller increments, so you could get an idea of how the world was deviating from the original. By the time he
by mywittyname 2y ago
I kind of wish the author of the talk worked with smaller increments, so you could get an idea of how the world was deviating from the original. By the time he gets to e, everything is completely warped, but it's hard to grok in what way it's warped.
My take away from the entire talk was, if you change pi, the walls move. But I still don't understand how they move and what changing pi is actually doing.
- germinator 2y agoI think it's mostly messing up viewport and movement calculations, which is why you have textures popping into view when already in the viewport, and shifting too much in the periphery. In essence, you're just mildly glitching the display. It doesn't really alter the map or the spatial relationship of items. You'd need more fundamental game engine changes to really implement a different geometry.