3 ms·
> In Magic Realm you can spend 20 seconds failing four search rolls in a roll trying to find a treasure, then wait an hour to try again. In my game last week I
by digging 2y ago
> In Magic Realm you can spend 20 seconds failing four search rolls in a roll trying to find a treasure, then wait an hour to try again. In my game last week I aced the search roll on the first try and pulled two treasures from a three treasure stack on the next two rolls. (The odds of this were under a quarter of a percent, not quite one in a thousand but nice). Did I win? No. Did I remember that? Yes.
I think I can pretty unambiguously state that I don't want to play a game that has a 1-in-1000 chance of being "memorable" and otherwise sucks to play, and that's kind of what Magic Realm sounds like in this description.
I suspect TFA has missed its own point. It sounds like they want games to have opportunities for absurdity. That is not a goal at at odds with having typical gameplay be roughly fair. A game designed around making "good stories" out of absurd power imbalances sounds not fun, so will people even play it? If they do, and you get a good story out of it, did all the other players go home and say, "That game sucks and that player is a jerk."?
- mcphage 2y ago> I don't want to play a game that has a 1-in-1000 chance of being "memorable" and otherwise sucks to play I don't know all the rules for Magic Realm, but I'm pretty sure that the entire game isn't just rolling four search rolls looking for treasure.