3 ms·
Doom isn’t a simulation so changing a constant isn’t really an example of anything. It’s just screwing with some routines. Thats why most of the changes are u
by treflop 2y ago
Doom isn’t a simulation so changing a constant isn’t really an example of anything.
It’s just screwing with some routines.
Thats why most of the changes are unplayable.
- lucianbr 2y agoYeah, I have no clue why this is interesting. Of course changing a constant to a wrong number causes weird behaviour or errors. How else could it be? And the weird behaviour does not seem to be special in any way. What am I missing?
- treesknees 2y agoI agree it wasn't super exciting. But I still like to see the little niches and topics other people find interesting even if they're pretty obscure like this. Obviously enough people found it interesting that this guy gave a talk and received audience questions. I'd like to see something like this [1] where we can find out how many digits of pi you really need to make Doom play normally. But again, not super exciting. You would just need to iterate from 1 to 9 digits and apply some subjective rules about what counts as normal. [1] https://www.jpl.nasa.gov/edu/news/2016/3/16/how-many-decimals-of-pi-do-we-really-need/ https://www.jpl.nasa.gov/edu/news/2016/3/16/how-many-decimal...
- hnlmorg 2y agoI don’t think you’re missing anything. Some have found the comments on this video to be more thoughtful than the content of that presentation. I was hoping when he mentioned other projects that he’d found on GitHub and Google that he’d talk a little about them too but alas he shared that he just clicked search and then did nothing with the results. A big missed opportunity in my opinion. Still, at least the comments on HN were largely worthwhile.
- dgellow 2y agoIt’s just a fun talk to make people curious about a topic, there isn’t anything too serious in it. Lots of talks at hacker conferences are just people sharing fun technical topics they enjoy