3 ms·
> the 'room over room' technology which was groundbreaking at the time. Bungie's Marathon from 1994 could also do this and demonstrated it in the deathmatch ma
by whoopdedo 2y ago
> the 'room over room' technology which was groundbreaking at the time.
Bungie's Marathon from 1994 could also do this and demonstrated it in the deathmatch map 5-D Space[1]. It was really only Doom that bugged out on overlapping sectors.
[1] https://www.lhowon.org/level/marathon/30 https://www.lhowon.org/level/marathon/30