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I worked at DA in a volunteer capacity (Gallery Director mostly) from 2004-2008 and have been on the site since 2002. I actually started writing a long screed
by zeruch 2y ago
I worked at DA in a volunteer capacity (Gallery Director mostly) from 2004-2008 and have been on the site since 2002.
I actually started writing a long screed about this on my own blog last year with the AI debacle but shelved it (now I feel compelled to return to it)
DA had plenty of small problems and a few big ones, exacerbated by incredibly green leadership at the top. It was pretty much run off the whims of the CEO, who even when he had good ideas, had no execution focus, and often outright ignored capable feedback from his lieutenants.
Things like having an app, an API, a GTM strategy that was remotely baked for feature releases was simply non-existent at BEST, and done in the most haphazard more typically.
DA eventually shredded its own community; exhausting most of its most dedicated members, and ignored offers for acquisition that made much more fiscal and practical sense then the pittance it eventually went for to that trashfire place called Wix, who in all likelihood will eventually sell off bits for scrap.
DA was a true gem for a decade, and then fell in spite of that due to categorical poor management and vision (or the execution thereof).
- 20after4 2y agoThe engineering team was really great. Perhaps that helped the site persevere for as long as it did. I credit $randomduck for a lot of the site's technical success. He is a top-notch engineer and a great tech manager.
- zeruch 2y agoThe tech side, while having (IMHO) some quirks, did really well under the poor leadership. Chris Bolt was walking glue and baling wire, and I was always impressed at what he could keep going under a shoestring budget. Ryan Ford was a great UX guy. So yeah, I have no disagreements with you there, but imagine what they could have done with a real product roadmap that didn't change on a whim?