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I think its mildly interesting that Apple went through the trouble of making employee ids when they have 10 people. That seems a bit superfluous at that size. U
by ecshafer 2y ago
I think its mildly interesting that Apple went through the trouble of making employee ids when they have 10 people. That seems a bit superfluous at that size. Unless of course they made them when they were larger, and still just added numbers for people.
- fyrn_ 2y agoJust because it's employ ID #10 does not mean they made them when they hired the 10th employee. Probably it was later
- WA 2y agoThe original badge in the article literally says issued in 1977: https://i0.wp.com/cabel.com/wp-content/uploads/2024/05/image-1.png?w=644&ssl=1 https://i0.wp.com/cabel.com/wp-content/uploads/2024/05/image...
- mozman 2y agoI think it aligns with the strategy of pretending to be bigger than you are so you can attract business customers. An old startup I worked at used customer IDs in communications that started from an arbitrary 5 digit number to give a false impression of our customer base.
- ender341341 2y agosimilarly it's used to be super common to get checkbooks starting with a higher check number cause some places were cautious of taking check #1 from someone assuming they didn't have any sort of credit history.
- TillE 2y agoThat was really common among shareware developers back in the day, one guy sort of pretending to be a big serious company. I suspect Tim Sweeney was joining this trend but also mocking it with the name "Epic MegaGames". It's definitely not how people act these days, at least with indie/solo game developers.
- mentos 2y agoWhen I was running my Ultima Online emulator in highschool there was a "Welcome, there are currently 6 other players in the world." Can you guess what I did in the early days to eventually grow the server to over 2000 real active players?
- aspenmayer 2y agoDid you spoof the value server side or run bots? Maybe some portion of the 2000 organic players were also running bots? I ran some personal bots back in the Diablo 2 days with D2Loader and some shareware bot plug-in I bought on a shady site for like $12 in ~2003-2004 or so. Wish I could remember the name. https://web.archive.org/web/20100813125735/http://d2loader.blizzsector.net/ https://web.archive.org/web/20100813125735/http://d2loader.b... Apparently there are modern versions of D2Loader type software. I haven’t really followed the game or the bot scene much these days, but I like the cat and mouse game in general across the physical and virtual space. Red teaming scratches that itch I guess. https://github.com/shupershuff/Diablo2RLoader https://github.com/shupershuff/Diablo2RLoader
- mentos 2y agoHa yea I spoofed the value server side so it was something like NumPlayers*20+RandRange(0:3) So that if there were only 6 online it’d report 123. Took only a few weeks before I was able to disable it and report the real values.
- mozman 2y agoAs long as it works that’s all that matters. It’s natural for people to not want to be an outlier
- keyringlight 2y agoAnother angle I've seen is different types of id numbers within an organization start with a different digit, even if they're all the same length. The CRM system doesn't care, but it prevents mixups on the human side
- p_l 2y agoIt's both for "corporate social capital" and for practical necessities. Employee IDs pretty much start happening when you end up getting actual space that isn't your garage or repurposed residential buildings, especially if you're doing manufacturing of any kind. Then you might want to have employee IDs if only for minimal security (contractors! Visitors!) or workplace safety reasons (tracking who was left in the building, for example). It is, also, a sign of "making it somewhere", yes - along with some of the above parts also making up the "corporate social capital". Similarly using customized paperwork, having logos, branding style etc. all helps to build up a company image that might help in landing sales or investors or whatever.