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If you haven't read "Masters of Doom" then that's probably the next step -- but I do consider "Doom Guy" better, in the sense that John Romero gave a much fulle
by markus_zhang 2y ago
If you haven't read "Masters of Doom" then that's probably the next step -- but I do consider "Doom Guy" better, in the sense that John Romero gave a much fuller description of ID's early years -- I think it matters more for Indies these days than the later years (post-Quake).
I'm looking for some books describing the process of Console hardware development -- e.g. why did the team decide to pick this chip, why the architecture, etc. Does anyone have any idea?
- oumua_don17 2y agoHave you checked out https://www.copetti.org/writings/consoles/ https://www.copetti.org/writings/consoles/, it's a great write up of various consoles and the author does go into some context/history behind each console he has covered. To support the author, there is also the ebook option: https://www.copetti.org/writings/consoles/materials/ebook/ https://www.copetti.org/writings/consoles/materials/ebook/
- hnthrowaway0328 2y agoThanks, this seems to be close to what I want. Let me read a chapter and find out. I do love the technical stuffs.
- amerkhalid 2y agoI really enjoyed Console Wars by Blake J. Harris. It doesn't go into very deep technical details but there were some details about how some of the technical decisions were made. And it was very nostalgic read for anyone growing up with video games in 80s and 90s.
- hnthrowaway0328 2y agoThanks, I'll check it out.