3 ms·
Depends what you're trying to do, but some glitches used in speed runs literally depend on the exact values of pixels on the screen https://youtu.be/0B095eHBrC
by jezzamon 2y ago
Depends what you're trying to do, but some glitches used in speed runs literally depend on the exact values of pixels on the screen
https://youtu.be/0B095eHBrCg?t=24m40s https://youtu.be/0B095eHBrCg?t=24m40s
Not saying that supporting glitches like that is a hard requirement for these ports though
- jamesgeck0 2y agoInaccurate emulation can also result in stuff like altered physics, invisible objects, stuttering animations, etc. resulting in a different experience from the original.