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I think part of the issue is that some purists believe anything less than pixel perfect fidelity is unacceptable. I recall reading a report on N64(?) Wii(?) abo
by 0cf8612b2e1e 2y ago
I think part of the issue is that some purists believe anything less than pixel perfect fidelity is unacceptable. I recall reading a report on N64(?) Wii(?) about how the flame flicker in one level of one game was off.
- tempoponet 2y agoAny Dolphin progress report will be full of these one-off quirks with an exhaustive deep-dive on how the issue was diagnosed and solved. Setting aside the part about purists finding it unacceptable, I appreciate the tenacity of the devs that find these problems worth solving.
- jezzamon 2y agoDepends what you're trying to do, but some glitches used in speed runs literally depend on the exact values of pixels on the screen https://youtu.be/0B095eHBrCg?t=24m40s https://youtu.be/0B095eHBrCg?t=24m40s Not saying that supporting glitches like that is a hard requirement for these ports though
- jamesgeck0 2y agoInaccurate emulation can also result in stuff like altered physics, invisible objects, stuttering animations, etc. resulting in a different experience from the original.