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I remember playing the NES Elite on an emulator quite awhile ago, and it baffled me that anything like it was even possible. 3D graphics, a huge open world, ev
by tombert 2y ago
I remember playing the NES Elite on an emulator quite awhile ago, and it baffled me that anything like it was even possible. 3D graphics, a huge open world, even a basic economy. I have no idea what kind of technical wizardry was required to get it working on the NES, but whomever did it deserves a medal; I'm envious because I know that I will be that clever.
- mzs 2y agoFully documented source code for Elite on the NES https://github.com/markmoxon/nes-elite-beebasm https://github.com/markmoxon/nes-elite-beebasm
- bitwize 2y agoNES Elite had a bank of RAM mapped into CHR ROM, which the game could draw into like a framebuffer before the PPU displayed it like it would any other tile map. So from a graphical standpoint, the wizardry was fairly straightforward but still exhibited a little outside-the-box thinking, which the NES supported with its extensive on-cart mapper and extension chip support.