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> Plain, brutalist, no bloat chess. Every page is only html and css. Every chess move is made by clicking a link. Send a link to your friend and they'll send yo
by onehair 2y ago
> Plain, brutalist, no bloat chess. Every page is only html and css. Every chess move is made by clicking a link. Send a link to your friend and they'll send you one back to make your move. No silly animations or slick interactivity to trip up your gameplay. When Google indexes this site will we successfully compute all possible chess moves?
> Functionality is quite limited, and things might be broken. Please let me know if you find bugs!
Not sure if the first paragraph boasts the pros or the cos of this
sort of implementation.
It's one thing to market implementations done in unusual ways with the intent of exploring the possible. It's another to portray software implemented with the right technologies as : bloat, silly animations, slick interactivity to trip up your gameplay.
It doesn't help that the second paragraph showcases shortcoming of this kind if implementation.
It could all just be sarcastic and I fell for your trap.
Well played and clever implementation!
- tucnak 2y ago[flagged]
- Hugsun 2y agoI'd wager that it's a humorous description, taking certain virtues to an illogical extreme. The limited functionality is nevertheless likely referring to features beside the ones described as bloat.
- helboi4 2y agoYeah the idea that you wouldn't want animations in a GAME is hilarious. It must either be a joke or this person is really that far up the "the web shouldn't have js" culty asscrack.
- DaSHacka 2y agoWhy would animations, or JS, be inherently necessary for a game?
- helboi4 2y agoIt's cool and interesting to make a game that doesn't require those. But it puts extreme limitations on the game. There is no reason to aspire to making only games that include no js and animations. If there's ever a usecase for JS and animations its a game. Games are usually dynamic. Games usually involve moving visuals. Saying those things are unecessary means you're the guy at the game party who refuses to play Catan because tic tac toe is enough.
- mst 2y agoI suspect it's mostly "because it occured to me I could," which I think should always be an acceptable reason for building something slightly unusual. I do rather like the idea of play via stateless link passing, though, and honestly the "prettiness" of animations and interactivity does not, at least to me, seem like a net advantage. "the right technologies" is highly dependent on the user experience you're trying to achieve; in this case I think I'd argue that for the goal at hand, these -were- the right technologies, just like for the UX goals of more featureful sites a different bundle of technologies were the right thing too.