4 ms·
BlockBattle (HTML5 multiplayer tetris) goes social
- obaid 14y agoThis is pretty well done. Good job guys!
- Urgo 14y agoI'd love to log in but sadly you can't log in via the site and have to use twitter, facebook, or google. No thanks.
- jestor 14y agoHi Urgo, I'm one of the creators of blockbattle. What would be your preferred method of login? If we implemented a generic openid method would that be sufficient? Would you prefer a simple username and password on the site? Thanks for your feedback.
- Urgo 14y agoYeah I've been playing for the last 20 minutes and would much prefer a normal site based login/password system. No offense but I don't like linking facebook/twitter/etc in where sites have the ability to post to my feeds/read my data/etc ;) I used to play tetrinet all the time back 10 years ago or so and this has been fun.
- jestor 14y agoI understand the desire to keep your facebook/twitter/etc accounts secure from applications. Our decision to not include a typical username and password authentication method was a simple prioritization. We want to add username and password auth too. We use facebook's tornado framework, and it makes integrating with openid and oauth2-like system really easy. Stay tuned for more authentication options.
- austinhallock 14y agoThose features are what we're trying to make easy with Clay.io http://clay.io/docs http://clay.io/docs - Let me know what you think and if you would have used the API if you had known about it. If not, I'd like to know what we can improve on!