3 ms·
> You're missing the insight that games featuring procedural generation are still designed. Best example of this is Spelunky, and this book goes into good deta
by opyate 2y ago
> You're missing the insight that games featuring procedural generation are still designed.
Best example of this is Spelunky, and this book goes into good detail: https://bossfightbooks.com/products/spelunky-by-derek-yu https://bossfightbooks.com/products/spelunky-by-derek-yu
Gist is that Derek designed these playable mini rooms which were ultimately randomly stitched together.