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Upvoted. These are indeed the real reasons. Commodore didn't give the hardware development team the resources and go-aheads that they needed in order to keep t
by daneel_w 2y ago
Upvoted. These are indeed the real reasons.
Commodore didn't give the hardware development team the resources and go-aheads that they needed in order to keep the Amiga competitive, mainly as a gaming machine and incidentally as an extremely popular demo platform. And it wouldn't have had to be "insane" upgrades to at least buy Commodore more time in the race to figure out the platform's future shape:
* A few more (and ideally also a bit wider) sprites.
* 8 channels of sound, with actual panning. The low sample rates were "OKish".
* Chunky mode, or at least hardware chunky-to-planar like the CD32 has.
* Bumping e.g. the 14 MHz EC020 in the A1200 to the 25 or 33 MHz variant.
* More chipmem and an equal amount of real on-board fastmem.
- snvzz 2y ago>The low sample rates were "OKish". 56kHz (ECS) != low. Other than this, most was taken care of in the chipsets that management cancelled, such as Ranger (it was even finished!), or AA/AAA.
- daneel_w 2y agoYeah, it's technically available, just not feasible for doing much else. Nobody really made use of productivity/DBLPAL/etc. modes just to get the higher DMA period rates beyond ~29 KHz. None of the trackers support it (DigiBooster might be the exception) and you forfeit so many CPU cycles per raster line.
- snvzz 2y ago>tracker support Fair. PS3M is how I used it. >and you forfeit so many CPU cycles per raster line. Only if you use more than 2 colors and have no fast ram at all.