3 ms·
The balloon is a different shape from shot to shot, and - much worse - in a few of the shots it appears to be hovering in front of the rest of the image rather
by thaumasiotes 3y ago
The balloon is a different shape from shot to shot, and - much worse - in a few of the shots it appears to be hovering in front of the rest of the image rather than occupying the space where Air Head's neck should be.
Is it better than I could do? Yep.
Is it failing a bar that any human would pass? Yep.
Is it better than relevant artists? Nope. But it is cheaper.
- echelon 3y agoLiterally everyone in this space is working on controllability. The cherry picked issue you cited has hundreds of the best minds tackling it as we speak. This is the worst it will ever look. It's only going to improve from here. Compare that to the early days of silent film. The profess with Gen AI is astounding. We're going to have Disney/Pixar and Scorsese outputs by the end of the decade. (I'd be willing to wager even sooner than that.)
- thaumasiotes 3y ago> The cherry picked issue you cited has hundreds of the best minds tackling it as we speak. Did you mean to respond to my other, nearby comment? The issue I cite above isn't cherry-picked in any sense; it's a big, glaring problem with what was cited as an example of "good work". If someone's head is a balloon, the balloon should occupy the same position in 3D space as the head would. > Compare that to the early days of silent film. This is an interesting comparison. I don't think it really works. Early silent films were aware of what could and couldn't be done in the medium; there aren't any that rely on a nonexistent soundtrack. Generative AI stuff doesn't seem to be very concerned with "what kinds of things can we do well?". Instead, they're attempting everything, almost none of it is being done particularly well, and there are theoretical arguments over whether it makes sense to try to improve on individual tasks.