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One of the issues with VR glasses is that at reasonable viewing distances a normal 4k monitor takes up about a quarter of your vision (in each axis, so 1/16th t
by wongarsu 2y ago
One of the issues with VR glasses is that at reasonable viewing distances a normal 4k monitor takes up about a quarter of your vision (in each axis, so 1/16th the area), maybe a bit less. That's why 4k glasses can't replicate the feeling of looking at a 4k monitor, you would need 16k screens for each eye to achieve that. And those simply don't exist in that size.
For a lot of use cases you don't need that. Even 720p AR headsets can be useful if they are fast enough, both for gaming and industry applications. But really crisp fonts or high-resolution virtual monitors are simply not possible yet
- wkat4242 2y agoYes that's often the discussion I have, many people take the raw resolution as something they can get on a virtual display. Or even add the pixels of the two screens together even though they mostly overlap, which is required for the stereo effect to work. Still, the VP should comfortably be able to display a full HD monitor I think. Not been able to test it though as Apple doesn't bother releasing it in Europe.