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C++, it was an in house engine to make everything fit in memory on PS3. Removing fragmentation gave ~10% of usable memory back.
by jbosh 2y ago
C++, it was an in house engine to make everything fit in memory on PS3. Removing fragmentation gave ~10% of usable memory back.
- stingraycharles 2y agoThat makes a lot of sense, I figured this would be impossible with a higher level language.