3 ms·
Unlikely. Though in the case of Unity, this can happen if you fail to uphold memory layout expectations when writing C/C++ code (or if you do something really b
by neonsunset 2y ago
Unlikely. Though in the case of Unity, this can happen if you fail to uphold memory layout expectations when writing C/C++ code (or if you do something really bad in C#).
There would also be a debugger allowing to reproduce and catch this in an easier way.