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I am afraid mine doesn't do anything different when I double click, maybe it's platform specific? I am using simulator on Windows, SDK version 2.4.2. What I w
by omoikane 2y ago
I am afraid mine doesn't do anything different when I double click, maybe it's platform specific? I am using simulator on Windows, SDK version 2.4.2.
What I wish for would be a mode where "crank position = (mouse screen X or Y) % 360" or something like that, preferably capturing the mouse cursor such that I can't accidentally click outside the simulator, even better if it wraps the mouse cursor around the screen like how Blender does it.
- quartz722a8c 2y agoOh no, hmm! I'm on 2.4.2 as well (build 166897) but on macOS. > What I wish for would be a mode where "crank position = (mouse screen X or Y) % 360" or something like that, preferably capturing the mouse cursor such that I can't accidentally click outside the simulator, even better if it wraps the mouse cursor around the screen like how Blender does it. This is exactly what it's doing for me (so hopefully there's a way to get it working for you!). I took a peek at the help docs and I see this: https://help.play.date/manual/simulator/#crank-and-accelerometer https://help.play.date/manual/simulator/#crank-and-accelerom... > "Double-clicking the crank circle will let you turn it just by moving your mouse." (When I do this, I can release the mouse button and the cursor becomes 'bound' to the crank. As an indication, the normally white crank indicator turns red.) Made a quick video showing the behavior: https://www.youtube.com/watch?v=iXoFcIHm0qU https://www.youtube.com/watch?v=iXoFcIHm0qU (Couldn't think of where to host, YouTube was the easiest.)
- omoikane 2y agoWow, I have been missing out! I have started a thread on the dev forum instead. Thanks :)