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> authoring tools to help people create rich game-worlds and quest interactions I built one of those things. It used random generation from datasets to create
by krainboltgreene 2y ago
> authoring tools to help people create rich game-worlds and quest interactions
I built one of those things. It used random generation from datasets to create everything from gods and their pantheons to their followers, cities, and the cultures that make up the cities.
None of it used LLMs and it created better content than any model could, but it was hard to debug and harder still to figure out "What even is a culture?"