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The original! (I believe) There have been some cool / highly optimized implementations of this, now colloquially referred to as "particle life" https://partic
by jasonjmcghee 2y ago
The original! (I believe)
There have been some cool / highly optimized implementations of this, now colloquially referred to as "particle life"
https://particle-life.com/ https://particle-life.com/
https://hunar4321.github.io/particle-life/ https://hunar4321.github.io/particle-life/
This is a popular project and fun to implement- just search for "particle life".
I also took a crack at this when playing with compute shaders in Godot, if you are interested in a very simple implementation.
Under the folder "Life" https://github.com/jasonjmcghee/compute-shaders https://github.com/jasonjmcghee/compute-shaders
- ricardobeat 2y agoThe project you linked to has this in the readme: This project was inspired by: Jeffery Ventrella’s Clusters http://www.ventrella.com/Clusters/ So it looks like this submission is the original.
- ChrisClark 2y agoHe's saying this post is the original, and then pointing to some more projects inspired by it
- jasonjmcghee 2y agoIndeed - I see the ambiguity in the language I chose. Yes I was trying to communicate, from my understanding, the main post here is the original work, but it has inspired a bunch of projects since then.