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Hopefully this serves as a wake-up call to small and mid-sized studios to stop letting themselves be acquired. I get that it must be grueling to be an independ
by AdmiralAsshat 2y ago
Hopefully this serves as a wake-up call to small and mid-sized studios to stop letting themselves be acquired.
I get that it must be grueling to be an independent studio constantly jumping from one project to the next, worrying that a single misstep could mean people don't get paid. I've read the history of Obsidian studios.
But the alternative of not being under someone else's thumb is that it is less likely you are told, "Your team delivered everything we asked for--a stellar game, well-received, and it hit sales targets; but someone upstairs wanted more, so you're all fired."
- zeroCalories 2y agoA lot of people see being acquired as an exit opportunity, they're not thinking about the employees. Unless you're able to make use of the increased capital, or expertise of the people buying you to great effect, being bought will pretty much always mean that life will get worse.