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> Yes obviously I said that. When someone writes a thing it's like they said that thing. You really didn't know that? It's pretty clear that I was questioning
by throw10920 2y ago
> Yes obviously I said that. When someone writes a thing it's like they said that thing. You really didn't know that?
It's pretty clear that I was questioning your citation for "needs". These kinds of comments are not appropriate for HN.
> Says you. And I didn't need to ask if you were saying it. I knew because you wrote it! Amazing, right?!
And this.
> I have games in my Steam library that I don't like or play. I can't re-sell them or lend them to my friends. If Valve goes out of business all my games could be gone forever.
You're mixing two very different categories of thing here. Your ability to play your games contingent on Valve's existence is very different than being able to re-sale purely digital pieces of property, and isn't what's being discussed here.
> You might be ok with throwing money away like that but I am not.
Snuck premise. You're not throwing money away - you either didn't play the game, or played little of it, in which case you can refund the game, or you played a lot of it, in which case you're not entitled to a refund regardless of whether you enjoyed it or not, because you've already consumed the product.
> Can you please elaborate on how the ability to sell or re-sell a thing is not a fundamental property of ownership?
Because ownership doesn't give you the unilateral ability to do whatever you want with something. It's legal to buy and own uranium, for instance, as long as you don't refine it. Similarly, it's legal to buy and own a physical book, as long as you don't distribute photocopies of it. It's pretty clear that physical ownership doesn't imply the right to do whatever you want with it.
> I'm fascinated
This comment is not appropriate for HN.
- triceratops 2y ago> It's pretty clear that I was questioning your citation for "needs". It wasn't clear at all actually. You were being quite combative and condescending. Now you are lecturing me about what's appropriate on HN. It would be needlessly tedious to prefix every single opinion with "In my opinion". And opinions don't need citations. > You're mixing two very different categories of thing here They aren't 2 categories. If I purchase thing, I can use thing or I can sell or transfer thing to someone else. If I don't have thing, I cannot. It's a pretty simple concept. This works with owned physical media, but not with "licensed" digital media. It's clearly a "negative consequence" of going digital. Your claim about things being hunky-dory with Steam and co was just as absent of citations as any of my comments. That negative consequence may not matter to you but you also don't get to deny that others can consider it a loss. We both have our opinions. I acknowledge yours, and it annoys me to see you handwave away mine as "not a real problem". > ... because you've already consumed the product Again, not a problem with physical media. I can play the game for as many hours as I like and still sell it or give it away. > Because ownership doesn't give you the unilateral ability to do whatever you want with something... Except I didn't say "whatever you want", I quite clearly said "resell or lend". I award you a debate point for pointing out the legal exceptions to right of resale. Since digital media isn't uranium (or weapons, or pharmaceutical products, certain chemicals, whatever else has further resale restrictions) that isn't pertinent to the discussion. > Similarly, it's legal to buy and own a physical book, as long as you don't distribute photocopies of it I can resell the original book. The photocopies are a new thing which I rightly can't resell. This is merely a restatement of copyright law.
- throw10920 2y ago> Now you are lecturing me about what's appropriate on HN. You're flagrantly breaking the HN guidelines. If you cannot adhere to those, you should stop commenting. https://news.ycombinator.com/newsguidelines.html https://news.ycombinator.com/newsguidelines.html