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What was the rationale for simulating the machine with physics, and not simply creating an animation engine?
by iamtedd 2y ago
What was the rationale for simulating the machine with physics, and not simply creating an animation engine?
- sfink 2y agoBecause the machine is a physics simulation. Where users can set up simulated physical objects like barriers and bumpers, and you want the animation to display a simulation of what happens according to the laws of physics. I think you may be missing the point if you think this is an animated rendering of a static setup?
- iamtedd 2y agoThe problem description is ”Could we make a really big tiled mechanism like the blue balls GIF? Where everyone contributes a small square?”. There is a stated rationale for every other design choice, but the blue balls GIF is an animation, not a simulation. It didn't even start as a simulation. So why the choice of making this a simulation, not an application for users to animate tiles?