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I built a similar demo to this but for images - IMO this is a much better structure for working with LLMs as it allows you to really riff with a machine instead
by kkukshtel 2y ago
I built a similar demo to this but for images - IMO this is a much better structure for working with LLMs as it allows you to really riff with a machine instead of feeling like you need a deterministic "next step"
https://youtu.be/k_mJgFmdWWY https://youtu.be/k_mJgFmdWWY
- dvt 2y agoSweet demo, you should do a Show HN! This is much more interesting to me, as the visual element makes much more sense here rather than just putting entire paragraphs in nodes.
- serial_dev 2y agoThe text nodes is also interesting, it's like a mind map, I can see how it could be great for learning, planning, collaboration, exploring...
- kkukshtel 2y agoThanks for the encouragement! I just put up a post, hope other people like it!
- setnone 2y agoGreat stuff! That deterministic "next step" is the last line of defense for us humans :)
- ag_hn 2y agoLooks amazing! The Unity client is quite sleek. I'd wager the creative play can be taken to the next level with a low-latency model like https://fal.ai/models/fast-turbo-diffusion-turbo https://fal.ai/models/fast-turbo-diffusion-turbo
- kkukshtel 2y agoWhat I really want to do is make it model agnostic. SDXL was an easy choice at the time, but you could really easily just make it be a local model or any hosted visual model with an endpoint. The core idea is just tying an LLM to an image model and tying those to a force-directed graph, so really anything could be an input (or an output - you could also do it with text)
- deleted 2y ago[deleted]
- lukan 2y agoLooks good, I tried it out and it is indeed alpha in many regards(e.g. sometimes it does not save a picture on windows, sometimes it does not show the prompt, ..) , but the idea has potential. I would encourage you to keep working on it (and maybe keep in mind, that if this suddenly gets viral and you have no API limits in place, you might get poor quickly).
- kkukshtel 2y agoYeah the idea was mostly to put a stake in the ground for an early UX experiment (I released it last year), but it's been in the back of my mind as something to continue experimenting with and honestly rebuilding for web in the custom game engine I'm working on.