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This is pure speculation, but I'm willing to bet that Iwata wanted the Wii U to be more like the switch, but the board was likely extremely nervous about cannib
by anonbanker 2y ago
This is pure speculation, but I'm willing to bet that Iwata wanted the Wii U to be more like the switch, but the board was likely extremely nervous about cannibalizing their portable DS market, so they opted for the Wii U Tablet instead, to disastrous results.
- spondylosaurus 2y agoWouldn't surprise me at all. Certain games on the Wii U even had a "tablet only" mode with a Switch-like experience, although the gamepad couldn't be more than a few yards from the console before losing signal, so it was only useful if someone else wanted to use the TV while you played a game. (You couldn't leave the house or really even the room.) In the end I'm just glad the Wii U's failure didn't put Nintendo off tablet-style hardware altogether. Turns out that the console market and portable market merged quite nicely :)
- jncfhnb 2y agoI don’t think so personally. The Wii U was extremely cool. The tablet controller was an awesome trick but it was a very non traditional trick that wasn’t going to work with typical games. NintendoLand, the free game that came with it, was really good. The pitch that I got was effectively “asymmetric local multiplayer with no screen sniping”. Which is conceptually a really interesting idea that was very fun in nintendoland. But… it’s not a vision that supports a successful mainline product.