4 ms·
Also because up until the mobile App Store walled gardens (and all the downsides they bring) arrived circa 2010, paying for software online was slow and awkward
by gary_0 2y ago
Also because up until the mobile App Store walled gardens (and all the downsides they bring) arrived circa 2010, paying for software online was slow and awkward. And generally still is on desktop (except for games).
Also because corporate software (ie. anything popular) had a tendency to start complicating the licensing terms. Sorry, that feature is not available in the Home edition. And nowadays you can't even buy a lot of software, you have to pay a recurring subscription.
- noirbot 2y agoThough, your "except for games" addition there also points to the fact that the efficient way to get people to pay for software before mobile app stores was games as well, on walled gardens from Nintendo or Atari. It's the old Gabe Newell line about piracy being a service problem. If you make paying for something so much harder than not paying for it people will either pirate it or just not use it at all.