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It always seemed strange that anticheat wasn’t based on statistics. If you send too many number Ns, then you get banned. Then tuning the false positive rate is
by sillysaurusx 2y ago
It always seemed strange that anticheat wasn’t based on statistics. If you send too many number Ns, then you get banned. Then tuning the false positive rate is an exercise for an ML model.
It won’t work perfectly, or perhaps even well, but maybe it’d work well enough to avoid rooting your customers’ PCs.
- FreakLegion 2y agoThe ones I'm familiar with (e.g. Riot's) do use statistics, along with just about anything else you can think of. Code that does nothing but act as a honeypot for cheaters? Of course that's a thing. I'm actually surprised that people focus so much on the kernel part given the scale of the data collection, though the collected data is pretty innocuous.