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Who allows these bad decisions to happen in the first place? How much engineering / design time was wasted on such a bad idea?
by theogravity 2y ago
Who allows these bad decisions to happen in the first place? How much engineering / design time was wasted on such a bad idea?
- johnnyanmac 2y agoI think the decision here was bad or more than a bad decision. From what I read, this was always the plan, but the overloaded servers at launch had them remove authentication to more quickly ramp up to the unexpected player count. If this was all settled at launch, it wouldn't be any worse than a blizzard or Ubisoft release, which do requires their respective accounts.
- atoav 2y agoWho would have such ideas that worsen the product to extract more profits in a capitalist system? A true miracle.. Cynicism aside, that record has been played a thousand times. There is a certain manegerial class who are unable to create anything of lasting value themselves, so they fooled themselves into believing that the destructive skill of milking money out of good things until they are broken is somehow a merit. The value they create is always based on exhausting external resources, be it the environment, safety culture or brand trust. The good kind of business person would be able to take a thing and make money while creating value that lasts for society, employees and the company alike. Those have become rare however.
- colechristensen 2y ago>Who allows these bad decisions to happen in the first place? The people who make them. Usually middle managers with some metric they want to show off to justify a bonus or promotion, not someone connected at all to the creation or usage of a thing, just one of the somewhat useless phase transition between stockholder and individual contributor.
- theshrike79 2y ago100% there was a middle manager at Sony whose KPI and bonuses were tied to "new PSN accounts in a quarter"