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Right, but the skeletal mesh workflow has been in production use and being developed since the late 1990's. It's extremely mature and a mind boggling amount of
by nineteen999 2y ago
Right, but the skeletal mesh workflow has been in production use and being developed since the late 1990's. It's extremely mature and a mind boggling amount of $$$ have been spent on optimizing it and designing hardware around it since that time.
I appreciate all the tangential discussions, but the two key points im trying to make are:
1) SDF's are not likely to supplant detailed hand modelled/cleaned up meshes any time soon, but will continue to be used alongside and in conjunction for all kinds of other cool stuff (soft shadows, ambient occlusion, fonts etc as seen in UE4/UE5)
2) ergo, a modeller based around SDF's is not going to replace mesh based modellers like Blender, Maya etc anytime soon, even to a small degree.
- johnnyanmac 2y agoSo, sunk cost fallacy? I suppose. I don't think anyone fundamentally disagrees with you, but an author making a toy 3d modeler in a week usually doesn't have the goal to disrupt an entire industry. It's a nice place to consider on a fundamental level what tools like these could and couldn't do that current work flows cannot.