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I can relate to your work being impacted by webGL not shipping on iPhone, but we both know why Apple took so long: because they invest less than Google in their
by philistine 2y ago
I can relate to your work being impacted by webGL not shipping on iPhone, but we both know why Apple took so long: because they invest less than Google in their browser, and the investment they make cannot regress speed nor battery life. I side with Apple on that view.
They’ve recently started investing more in the browser, but haven’t moved on degrading battery life. I wonder why they’re suddenly investing (cough cough DMA)
- afavour 2y ago“they don’t allocate resources to the project” is context, not a reason. We’re allowed to resent that choice made by one of the biggest companies in the world.
- xp84 2y agoThat was the reason?? With something like that I would have assumed it was mainly Apple worrying that big developers might start getting wise-guy ideas like shipping games on the web to avoid the ol’ 30% racket.