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Multiple times in my game development career have implemented or worked with proprietary byte code in a project. I've done it on PCs, embedded devices, consoles
by lunaticlabs 2y ago
Multiple times in my game development career have implemented or worked with proprietary byte code in a project. I've done it on PCs, embedded devices, consoles, etc. The first game I worked on used MDL from the old Infocom days.